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  Simplicity Oriented Programming

After few years on Warsztat (a Polish gamedev site) I’ve noticed an interesting phenomenon. Every now and then there are Compos (programming competitions) organized in two different flavours. Some compos are single-run events that last only few hours, others are long-term (several days/weeks). And as an extra catch, the former are usually restricted to basic APIs (SDL, OpenGL etc) while the latter are free-for-all (all sorts of engines, UDK/Unity allowed). Now, results are somewhat shocki...

   Programming,Research,Advice,Time efficie     2011-08-04 01:55:40

  Why using anchors as buttons sucks

So let's say you're an awesome web developer making an awesome web app. One day, you add a link in the web app that has an event handler instead of an href. Testing it, you realize that your cursor doesn't change when hovering over it, unlike a normal link. You think for a minute and then give it a cursor:pointer style, which fixes the issue. You are happy.The next day, QA informs you that the link cannot be tabbed to. Confused, you do some research and find a solution to the problem: Sim...

   Anchor,Button,Link,Sucks     2012-02-05 07:22:39

  Battlelog: Modern Web Applications are Here

It's the shooter season of the year and this fall was all about Modern Warfare 3 versus Battlefield 3. And being the kind of game they are they also try to keep their audience playing by introducing some additional level of engagement. Both Call of Duty and Battlefield introduced their own online community websites and statistic platforms. Call of Duty has Elite, Battlefield has Battelog.But just because these services are sitting in the same spot it does not mean they are in any way similar. An...

   Game,Call of duty,Elite,Battlelog,Web platform     2011-11-15 08:11:40

  Lessons from the Trenches

I believe that making a game is part art and part science, so it's no wonder that managing a game project is also part art and part science. Clearly if it was all science then the industry would get a collective F for not having made any significant progress over the last decade - all one has to do is just glance at the published postmortems to see that the same patterns are repeated over and over.A game has to be fun, engaging, grab users in the first two minutes and also keep their a...

   Game,Trenches,Tips,Game design,pattern     2011-10-10 05:08:50

  Tips for a better first-time hackathon experience

Here are a few things you can consider. These are by no means the only way to go about hackathons, just what's worked for me.ProjectI strongly strongly recommend doing something you haven't done before. Even if you're going into a hackathon with the intention of winning, trying something new is always fun and will keep you engaged throughout the event. Jump into mobile development, try hardware hacking, write a compiler, whatever; it's always fun to try out new things.Sticking to things you're c...

   hackathon     2014-03-31 07:25:09

  How Technology Can Prevent Casino Cheating

Cheating has been around as long as gambling itself, which is surely since the dawn on of time. Cheating in casinos, both land based and online, can prove a huge problem, not only for those playing against the cheater, but for the individual casino operators, as well as the industry in its entirety. Preventing cheating makes casino play fairer for all involved, both operators and their clients.Fortunately, in today's day and age, we have excellent, highly developed technology that can assist cas...

   Technology,Casino     2015-07-13 02:52:44

  passing parameters to XMLHttpRequest’s onreadystatechange function

I’ve been smashing my head against this all day – but I finally got something working consistently and reliable, so I better damn well document it. This is as good a place as any, and hopefully it will be useful to others.I needed to make an Ajax call, so I turned to my good friend XMLHttpRequest. One wrinkle was that I needed to pass in a parameter to it… so I tried:var test = "bar"; req = new XMLHttpRequest(); req.open("GET", myURL, true); req.foo = test; req.onreadystatech...

   JavaScript,AJAX,XMLHttpRequest,parameter,onreadystatechange     2011-10-09 01:32:09

  How to monitor user behavior in webpage

Sometimes there is a need for website owners to monitor user behavior on the site so that they can know what pages are mostly visited and which parts are more popular so that they can provide better service to their users. These behavior usually contain user clicks, user mouse over events etc. These data can be sent back to server when triggered with some meta data. In this post, we will cover a few ways to monitor user behavior on a web portal and send data back to backend sever. 1. Synchronous...

   HTML,BEACON API,PING,USER BEHAVIOR     2019-06-29 06:06:59

  Using JSON in PHP

Currently JSON has become one of the most popular data exchange formats. Many website APIs support it. Since PHP 5.2, PHP provides json_encode() and json_decode() method to handle JSON encoding and decoding.1. json_encode()This function is used to transform array and objects to JSON format. First let's look one array example.        $arr = array ('a'=>1,'b'=>2,'c'=>3,'d'=>4,'e'=>5);   echo json_encode($arr);the result is{"a":1,"b"...

   JSON,PHP,json_decode(0,json_encode()     2012-05-06 06:04:42

   Opinion: The Elusive 'Quick Iteration' - Tips for Indie Devs

[In this reprinted #altdevblogaday-opinion piece, WB Games/Kindling Games' Kristen Bornemann offers independent developers advice on iterating and shipping their projects as fast as possible.] From agile and scrum to extreme programming, everyone's trying to nail down what it takes to iterate on products quickly and efficiently. There are a lot of methodologies that you can employ to guide you through shipping products. But today, I'll be talking specifically about video games and how, as a...

   Game,Electronic,Efficient,Development me     2011-08-15 07:41:47